Swift development services
Swift is how we build for Apple platforms when the app has to feel native — smooth animation, system integration and access to hardware features the moment Apple ships them.
Where we use Swift
Swift is part of the stack on these 3 services. Each page covers how we work, what you get and what it costs to start.
Swift in practice
Swift is how Apple platforms are meant to be built. New iOS APIs are usable the day they ship, animation runs at frame rate because the code is compiled for the hardware, and the language’s optionals and value types remove the crash categories that defined Objective-C debugging.
SwiftUI is now the default way to build screens, with UIKit still there for the cases SwiftUI does not yet cover well. Mixing them is normal and expected rather than a compromise — a SwiftUI app with two UIKit screens is a perfectly healthy architecture, not a sign something went wrong.
What we build with Swift
SwiftUI and UIKit apps where performance and platform feel are the reason not to build cross-platform.
Camera, Bluetooth, location, HealthKit and payment integrations that need the first-party APIs.
Home-screen widgets, share extensions and notification handling that live outside the main app binary.
Is Swift right for you?
Ask usA good fit when
- iOS apps where platform feel and performance are the point
- Deep hardware integration: camera, Bluetooth, HealthKit, secure enclave
- Products needing new iOS features as soon as Apple ships them
- Widgets, App Clips and extensions outside the main binary
Probably not when
- Android is equally important and budget covers one team
- The interface must look identical across platforms as a brand rule
- A simple content app where cross-platform would cost far less
What we run alongside Swift
The rest of the setup, and why each piece is there. We keep this list short on purpose — every dependency is something someone has to maintain.
- SwiftUI
- The default for new screens; UIKit where a specific control needs more precision.
- Swift Concurrency
- async/await and actors — the modern replacement for completion-handler pyramids.
- Swift Package Manager
- First-party dependency management, now the sane default over third-party tools.
- Core Data or SwiftData
- Local persistence, including offline-first behaviour and sync.
- XCTest + XCUITest
- Unit and UI testing, run on real devices in CI before a release.
Why Swift
Let’s talkDay-one access to new iOS APIs
Platform features are usable when Apple ships them, not when a cross-platform bridge catches up.
Safety built into the language
Optionals and value types remove a large class of crashes that used to define Objective-C debugging.
Best-in-class performance
Compiled and tuned for the hardware, which shows in animation smoothness and battery behaviour.
What we get called in to fix
Get a second opinionRetain cycles
Closures capturing self strongly, leaking view controllers until memory pressure ends the app.
Main-thread blocking
Network or disk work on the main thread, producing the stutter users describe as the app feeling slow.
Massive view controllers
Thousands of lines holding networking, business logic and layout, which makes testing impossible.
App Store rejections
Privacy manifests, permission strings and data disclosures — avoidable with a pre-submission checklist.
Swift or the alternative
The comparisons we are actually asked to make, answered the way we would answer them on a call.
Swift for platform feel, hardware depth and day-one APIs. Flutter when one team shipping two platforms matters more.
SwiftUI for new work; UIKit where control is needed. Mixing them is the normal, supported answer.
Native Swift when iOS is the primary platform and quality is the differentiator. React Native when parity with Android dominates.
Got an idea? Let’s make it real.
Tell us the short version
This could be the first step towards a new and successful collaboration. A one-line idea and a finished spec are both fine — tell us the problem, the deadline you’re working to and what’s in your way.
Keep looking
Frequently asked questions
Swift when platform feel, hardware access or heavy animation drives the product. Flutter when one team shipping two platforms matters more.
SwiftUI for new work, with UIKit where a screen needs control SwiftUI does not expose yet. Mixing them is normal.
Yes. Takeovers begin with a build, dependency and App Store readiness check before any feature work.
Where it makes sense. SwiftUI shares a lot across Apple platforms, but each still needs its own design attention to feel right.
We prepare for it — privacy manifests, permission strings, data disclosures — rather than treating rejection as the feedback mechanism.